music 		data/music/missile.bor
notime		1
settime		0
background	data/bgs/missile/b2
bglayer		data/bgs/missile/back2 0 0 50 0 0 0 2 2 1 0 2 2 15 3
panel		data/bgs/missile/b3
bgspeed		1 
direction	leftright
order		a
spawn1		175 0
spawn2		200 10
cameratype	1
wall		-63 277 -1000 -1000 195 165 50 1000

blocked		1

#================= end wall================
shadowalpha 6
at	0 

light	-256 33
at	0


spawn	explosions2
flip	1
coords	-1070 75
at	0

spawn	explosions2
flip	1
coords	-970 75
at	0

spawn	explosions2
flip	1
coords	-870 75
at	0

spawn	explosions2
flip	1
coords	-770 75
at	0

spawn	explosions2
flip	1
coords	-670 75
at	0

spawn	explosions2
flip	1
coords	-570 75
at	0

spawn	explosions2
flip	1
coords	-470 75
at	0

spawn	explosions2
flip	1
coords	-370 75
at	0

spawn	explosions2
flip	1
coords	-270 75
at	0

spawn	explosions2
flip	1
coords	-170 75
at	0

spawn	explosions2
flip	1
coords	-70 75
at	0

spawn	explosions2
flip	1
coords	30 75
at	0

spawn	explosions2
flip	1
coords	130 75
at	0

spawn	explosions2
flip	1
coords	230 75
at	0

spawn	explosions2
flip	1
coords	330 75
at	0

spawn	explosions2
flip	1
coords	430 75
at	0

spawn	cruise
coords	380 0 50
at	0

group	1 1
at	0

spawn   delay
health	40
coords  240 160
at	0

spawn   fail
coords  250 180
at      0
